In-flight Entertainment and Connectivity Market Size Estimation, in-Depth Insights, Historical Data,

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Report Description

A recent market intelligence report that is published by Data Insights Partner on In-flight Entertainment and Connectivity Market makes an offering of in-depth analysis of segments and sub-segments in the regional and international. The research study also emphasizes on the impact of restraints, drivers, and macro indicators on the regional and world In-flight Entertainment and Connectivity Market over the short as well as long period of time. A detailed presentation of forecast, trends, and dollar values of international In-flight Entertainment and Connectivity Market is offered.

Market Insights:

In accordance with the report, the In-flight Entertainment and Connectivity Market is projected to expand at a CAGR of 5.3% over the period of forecast. The global In-flight Entertainment and Connectivity Market was valued at USD XX.X Mn in 2019 and is expected to reach USD XX.X Mn in 2031, growing with a significant CAGR rate during the forecast period. In Asia Pacific and other developing regions, there has been an increase in air passenger traffic to 88% of pre-pandemic levels. IFE is in increasingly high demand. The DGCA’s approval of onboard Wi-Fi for commercial flights in India in 2020 has passengers viewing it more as an experience than a means of transportation. According to Honeywell, customers are prepared to pay more for specialised programming and other in-flight services. Today’s passengers use more devices in flight than ever before. According to SITA Passenger IT Trends, 44% of passengers prefer seat back unit LCDs for in-flight entertainment while 65% of passengers stream information on their own devices. Inmarsat research indicates that 67% of customers will rebook with an airline if high-quality in-flight Wi-Fi is offered and that 55% of travellers view in-flight Wi-Fi as a critical demand. As a result, the market for IFEC is expanding due to the rising demand for in-flight experiences.

Research Methodology:

To compile the detailed study of the global In-flight Entertainment and Connectivity Market, a robust research methodology has been adopted that aids in determining the key insights and also evaluates the growth prospects of the In-flight Entertainment and Connectivity Market. Comprehensive and iterative research methodology focused on minimizing deviance in order to provide the most accurate estimates and forecast possible. The company utilizes a combination of bottom-up and top-down approaches for segmenting and estimating quantitative aspects of the market. Our research methodology implements a mix of primary as well as secondary research. Our projects are initiated with secondary research, where we refer to a variety of sources including trade databases; government published documents, investor presentations, company annual reports, Industrial papers, and paid databases. To carry out secondary research, the analysts have collected the information through company annual reports, journals, company press releases, and paid databases that were referred to gain and identify better opportunities in the In-flight Entertainment and Connectivity Market.

COVID-19 Scenario Analysis:

The COVID-19 outbreak has shaken the whole economy in the world. In this scenario some industries are doing quite well while others have been crushed. This section of the report has explored the overall status of the COVID-19 scenario. The industry witnessed a huge decline in terms of sales. Likewise, the In-flight Entertainment and Connectivity Market was affected negatively due to the shutdown of manufacturing/processing facilities for some time. The analysts have also focused on the key measures that the companies are opting to withstand the harsh scenario.

Segment Covered:

In-flight Entertainment and Connectivity Market report has been segmented By Product Type, By Class, By Aircraft Type, By End Use also includes the market size and forecast for all these segments. Compounded annual growth rates for all segments have also been provided for 2019 to 2031. This report is a compilation of first-hand information, qualitative and quantitative assessment by industry analysts, inputs from industry experts and industry participants across the value chain.

Key Segments:

In-flight Entertainment and Connectivity Market research report includes an in-depth coverage of the industry with estimates & forecast from 2022 to 2031, for the following segments:

In-flight Entertainment and Connectivity Market, By Product Type, 2022-2031 (USD Million)

· IFE Hardware

· IFE Connectivity

· IFE Content

In-flight Entertainment and Connectivity Market, By Class, 2022-2031 (USD Million)

· First Class

· Business Class

· Premium Economy

· Economy

In-flight Entertainment and Connectivity Market, By Aircraft Type, 2022-2031 (USD Million)

· Narrow Body Aircraft

· Wide Body Aircraft

· Business Jets

In-flight Entertainment and Connectivity Market, By End Use, 2022-2031 (USD Million)

· OEM

· Aftermarket

Report Highlights:

The prime objective of the In-flight Entertainment and Connectivity Market report is to help the user understand the market in terms of its definition, segmentation, market potential, influential trends, and the challenges that the market is facing with different major regions and more than 30 major countries across the globe. During the report’s production, extensive research and analysis were conducted. This research will assist readers in gaining a thorough understanding of the market.

In-flight Entertainment and Connectivity Market, By Region, 2022-2031 (USD Million)

· North America ( United States, Canada, Mexico)

· Europe (Germany, UK, France, Italy, Russia, Spain, and Rest of Europe)

· South Asia ( India, Pakistan and Bangladesh)

· East Asia (China, Japan and South Korea)

· South East Asia (Indonesia, Thailand, Singapore, Malaysia, Rest of SE Asia)

· Middle East (Turkey, Saudi Arabia, Iran, UAE, Israel, Iraq, Qatar, Rest of MEA)

· Africa (Nigeria, South Africa, Egypt, Algeria, Rest of Africa)

· South America (Brazil, Argentina, Colombia, Chile, and Rest of SA)

· Oceania (Australia and New Zealand)

Companies Profiled:

To enhance their position in the global market, key suppliers/manufacturers are concentrating on business expansion and product innovation. Manufacturers/producers are also working on boosting their manufacturing capacity and product quality to gain a competitive advantage. The following are some of the prominent manufacturers in the worldwide In-flight Entertainment and Connectivity Market:

· Thales Group (France)

· Viasat, Inc. (US)

· Astronics Corporation (US)

· Iridium Communications Inc. (US)

· Gogo LLC (US)

In-flight Entertainment and Connectivity Market Report Highlights:

· Detailed analysis of the parent market

· Key players’ strategies and products supplied in the competitive landscape

· Market segmentation in depth analysis

· Market size in terms of volume and value, past, present, and future scenario

· Potential and specialty areas, as well as geographical regions with promising growth prospects

· Market players use this information to maintain and expand their market presence, thus it’s important to have an unbiased perspective on market performance.

· Recent advancements and technological trends in the industry

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